Level
1st
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
8 Hours
School
Necromancy
Attack/Save
None
Damage/Effect
Creation (...)

You touch the corpse of a creature that died within the last 10 minutes, and bottle it's life force in the container used as the material component for this spell, which fills with luminescent fluid that sheds dim light out to 5 ft. Until the spell ends, the liquid functions as a Potion of Healing. The liquid loses it's magic if not stored within the container, and not drunken immediately (including if you use the container to cast this spell again). The fluid inside becomes nonmagical when the spell ends.

The strength of the creature you target with this spell determines the liquid's potency - a creature of a challenge rating of 5-9 creates a Potion of Greater Healing. A creature of a challenge rating of 10-14 creates a Potion of Superior Healing. A creature with a challenge rating of 15 or higher created a Potion of Supreme Healing.

Using a Higher Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the hit points restored by the potion increases by 2d4 per level of spell slot above 1st.

* - (a watertight glass container worth at least 25 gp)

Spell Tags: Creation Healing

Solar_Bun_Bun

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