Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
You summon a ray of starlight and fire it at a creature within 60 feet. The creature must make a Dexterity saving throw or take 2d6 radiant damage. On a failed save, the creature glows faintly, shedding dim light and granting advantage on the next attack against it. At higher levels, this deals additional damage.
Comments