Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

You summon a ray of starlight and fire it at a creature within 60 feet. The creature must make a Dexterity saving throw or take 2d6 radiant damage. On a failed save, the creature glows faintly, shedding dim light and granting advantage on the next attack against it. At higher levels, this deals additional damage.

Available For: Sorcerer - Aberrant Sorcery Warlock - Celestial Patron Wizard - Abjurer

clownwith1a1frown

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