With but a touch, some flattering words and a wink, you can completely change a creature's demeanor towards you.
One creature that you can see within range makes a Wisdom saving throw. It makes the saving throw with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies harm it.
The Charmed creature is Friendly to you, and you have Advantage on Charisma ability checks and saving throws made against it. The creature also has Disadvantage on Intelligence (Insight) checks when opposing a Charisma (Deception) check made by you.
When the spell ends, the target does not know it was Charmed by you and remains Friendly to you depending on your treatment of it.
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