Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Utility

You conjure a tiny, shadowy hand that obeys your mental commands. Each hand has AC 15, 6 hit points, a Strength score of 10 (+0), and a flying speed of 30 feet. The hand can also climb on walls and ceilings, and squeeze through spaces as narrow as 1 inch. On your turn, you can mentally command each hand to perform one of the following actions:

• Scratch: The tiny hand makes a melee spell attack against one creature within 5 feet of it, using your spell attack bonus. On a hit, the target takes 1d4 + your spellcasting modifier necrotic damage.

• Snatch: The tiny hand attempts to steal a Small or smaller object from a creature within 5 feet of it. The creature must make a Dexterity saving throw against your spell save DC or lose the object to the tiny hand. The tiny hand can carry only one object at a time.

At Higher Levels: When you reach 5th level, you can summon an additional hand (2 hands total). At 11th level, you can summon another additional hand (3 hands total). At 17th level, you can summon yet another additional hand (4 hands total).

Spell Tags: Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Baron_Swan

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