Level
1st
Casting Time
1 Action
Range/Area
Touch 120 ft.
Components
V, S *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

This spell creates a flying weapon. Choose a nonmagical simple or martial melee weapon in range that isn't being worn or carried. The
weapon animates and becomes a creature under your control until the spell ends or until the creature is reduced to 0 hit points.

 At the end of the creature's turn, if it is more than 30 feet from you, it returns to being a nonmagical weapon.


 As a bonus action, you can mentally command any creature you made with this spell if the creature is within 30 feet of you (if you
control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the construct continues to follow it until its task is complete.


An animated weapon is a construct with the same statistics as a Flying Sword, but deals the same damage as the weapon animated and
loses its +2 to hit if you are not proficient with that weapon.

The DM has the creature's statistics.

Animated Weapon

Small or tiny Construct, Unaligned

AC 17

HP 17 (natural armor)

Speed 0 ft. fly 50 ft. (hover)

    Mod Save
STR 12 +1 +3
DEX 15 +2 +4
CON 10 +0 +0
    Mod Save
INT 1 −5 −5
WIS 5 −3 −3
CHA 1 −5 −5

Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses Blindsight 60 ft., Passive Perception 7

Languages Understands the languages you know

CR None (XP 0; PB equals your Proficiency Bonus)

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Slam. Melee Attack Roll:  +3 to hit, reach 5 ft (10 ft. with reach). Hit:  1d8 + 1) damage

* - (A weapon)

Spell Tags: Creation Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Cleric - Forge Domain (XGtE)

jesselee99

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