Level
4th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

Churning magical energy explodes in a 20-foot radius sphere centered on a point you choose within range. When you cast the spell, you select the type of damage dealt by the explosion: acid, cold, fire, lightning, poison, psychic, or thunder. Each creature in the sphere must make a Dexterity saving throw. On a failed save, a creature takes 6d6 damage of the chosen type. On a successful save, a creature takes half as much damage.

Choose one of those d6s. The number rolled on that die determines a condition that’s applied to each creature that failed the save, as shown below. A creature has the condition until the end of your next turn.

d6 Additional Effect
1 Incapacitated
2 Blinded
3 Frightened
4 Poisoned
5 Charmed
6 Deafened

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher,  the damage increases by 1d6 for each slot level above 4th.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2023 8:29:53 PM
11
7
--
Coming Soon
9/12/2024 1:56:14 PM
32
17
--
Coming Soon

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Sorcerer

TheBooksDoctor

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