Level
8th
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Control (...)

A 10-foot-radius invisible sphere of calming magic surrounds you. Within this area the magical energies that suffuse the multiverse are soothed into peacefulness. Within the sphere, damaging spells can't be cast, and summoned creatures bound to their summoner's will are unable to attack. Until the spell ends, the sphere moves with you, centred on you.

Harmful spells and other magical effects, except those created by an artifact or a deity, are supressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Targeted Effects. Spells and other magical effects that cause harm, such as magic missile and ray of sickness, that target a creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another harmful spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

Spells. Any active damaging spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. For instance, a creature taking damage over time from the spell vitriolic sphere does not take damage from this effect while within the field

Magic Items. The harmful properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword. A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel function normally within the sphere, however with effects such as dimension door, wherein failure to teleport properly results in the creatures being teleported taking damage, failed teleportation attempts are harmlessly rejected, so long as the teleportation begins or ends within the field.

Creatures and Objects. A creature or object summoned or created by magic cannot carry out orders that would result in them doing physical harm to a creature or object within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field or calm magic field spells don't nullify each other.

* - (a pinch of powdered iron/iron filings)

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2024 3:17:21 PM
13
0
--
Coming Soon

Spell Tags: Control Negation Warding

Available For: Bard Cleric Wizard Warlock - Archfey Patron

Foxglove_Hail

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