Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic

You disorient the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1 psychic damage and have disadvantage on the next attack roll, ability check, or concentration check it makes before the end of its next turn.

At Higher Levels. This spell's damage increases to 1d4 when you reach 5th level, 1d8 at 11th level, and 1d12 at 17th level.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2024 4:45:23 PM
2
1
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Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Wizard

TheBooksDoctor

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