You brandish the weapon used in the spell's casting and throw it as though it had the Thrown property with a range of 30/90 feet. The weapon cannot have the Heavy or Two-Handed properties. On a hit, the weapon deals an additional 2d6 lightning damage.
If you use this spell to throw a weapon that already has the Thrown property, use a normal and long range equal to three times the weapon's base normal and long ranges instead.
For the duration, if you choose to concentrate on this spell, you can repeat this effect on each of your turns in place of a weapon attack.
Additionally, you can use a bonus action to recall one weapon you threw in this way in the last minute (as long as it remains in the same plane of existence as you). When you do, the weapon teleports back to your hand, provided you have a free hand to hold it (otherwise this effect fails).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the additional lightning damage increases by 1d6 for each slot level above 2nd. Additionally, when you use a spell slot of 4th level or higher, the weapon can have the Two-Handed property, and with a 5th level slot or higher, it may have the Heavy property.
* - (a melee weapon worth at least 1 sp)Previous Versions
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9/13/2024 6:46:37 PM
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