You teleport to an unoccupied location within 15 feet, leaving an icy lotus in the space where you previously stood. All creatures in 10 feet of the lotus must make a Dexterity saving throw. On a failed save, they take 2d6 cold damage and are magically compelled to attack the icy lotus. On a success, they take half damage and are not compelled.
The compelled creature has disadvantage on attack rolls against any creature or object other than the icy lotus, and must make a Wisdom save every time they try to move more than 30 feet away from the lotus. On a success, their movement is not restricted for that turn. The icy lotus has hit points equal to your spellcasting ability modifier multiplied by the spell slot expended to cast this spell. The icy lotus' AC is equal to your spell save DC.
When the icy lotus is reduced to 0 hit points or the spell ends, the flower explodes into a 30-foot sphere of cold energy. Any creatures in the area must make a Dexterity saving throw. On a failed save, they take 4d6 cold damage and are frozen. A frozen creature's speed is reduced by half for 1 minute, and cannot benefit from any effects that would increase its speed. Additionally, a frozen creature has disadvantage on Dexterity saving throws and their AC is reduced by 2. Another creature can end this effect on a frozen creature by making an attack roll against your spell save DC. On a successful save, they take half damage and are not frozen.
Previous Versions
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9/13/2024 6:54:08 PM
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Coming Soon
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