Level
8th
Casting Time
1 Minute
Range/Area
Unlimited
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Roll a d20. Then refer to the chart below to determine it's effect based on the corresponding number.
If something is summoned because of this spell, roll a d10, this is the number of feet away in the direction the caster is facing that the creature will be summoned unless specified otherwise.

1: A Goat is summoned.

2: A chaotic evil Satyr is summoned within 10ft of the caster, and will do its best to insure the casters death. It is armed with a Shortsword. The Satyr disintegrates after 2 turns.

3: A Goat with an explosive vest is summoned. The vest explodes after 1d4 rounds with a radius of 30 feet, when the vest explodes it deals 8d6 fire damage to anything within the radius.

4: Summon 3 goats. Roll 3d6. For every 1, one of the summoned goats has fireball cast, centered on itself. For every 6, roll 1d6. If it is an even number, one goat summoned casts the spell Time Stop, if it is an odd number nothing happens.

5: A Goat is summoned, this spell then takes effect again immediately.

6: A Goat with a golden fleece appears. If a non-goat creature touches this Goat, then the Goat will dissolve into a gold mist and the mist will be absorbed by the person who touched it. The creature that absorbed the gold mist then gains the ability to cast True Resurrection once with no cost.

7: One creature within 120ft of you decided at random becomes transformed into a Goat. All of their stats become replaced by that of a Goat save their intelligence.

8: You cast Command to all Goats, within 60ft without any cost. This Command only works on Goats.

9: Cast Cause Fear on all goats within a 60ft radius at no cost. This Cause Fear only works on Goats.

10: Select a target within 60 feet. All Goats, and Goat carcasses within 60ft Catapult at the selected target as specified by the Catapult spell.

11:  A Goat under the effects of the Awaken spell appears.

12: Roll a d100. If the result is 51 or higher, roll 1d6, if the result is a 1, Damon, The Fainting Goat is summoned at an unknown location on your plane of existence. If the d100 result is 50 or below then this spell takes effect again immediately.

If Damon, The Fainting Goat exists on your plane of existence, you can no longer use this spell until he and you are on different planes of existence. The DM rolls 1d100 once every combat, If the resulting throw is 25 or lower Damon teleports directly in front of the caster.

13: A Goat with a galaxy fleece is summoned. It has the effect of the spell Anti-Magic Field permanently centered on it.

14: A Goat with a nurse hat is summoned. This goat projects a 30ft aura of healing energy. Anyone within this aura  regains 1d6 hit points for every 10 minutes within the aura, provided that they have at least 1 hit point. If one is missing a body part, the aura causes the missing part to regrow and return to full functionality after 1d6 + 1 days if one has at least 1 hit point the whole time and is within the aura the whole time.

15: A Goat is summoned within 15ft of the caster. The Goat and the caster have a permanent telepathic link. The Goat follows the caster around and does as the caster commands to the best of its ability.

16: All living Goats within 60ft of the caster form a permanent telepathic link with the caster. These Goats follow the caster around and do as the caster commands to the best of their ability.

17: A Goat with an upside-down head is summoned. This Goat once summoned casts Reverse Gravity, and is unaffected by the effects of the spell. After casting this spell the goat becomes nonmagical.

18: An Eldrazi Goat is summoned. An Eldrazi Goat has the stat block of a Goat, but Eldrazi may act through it and physically manifest within 15ft of the Eldrazi Goat. The Eldrazi Goat has an appearance similar to that of a mutilated 4th dimensional Goat.

19: Every goat on your current plane of existence begins to walk towards you, and does not stop unless killed. All goats effected by this may stop to eat, drink, etc. This lasts 20 days.

20: If Damon, the Fainting Goat is currently existent and this effect is rolled then you absorb the Divine Spark within Damon and gain all implied powers of such. If this effect is rolled and Damon, the Fainting Goat is not currently existent then every other effect on this table is triggered in addition to the following effect: One greater deity determined at random dies and your body and soul are destroyed in their entirety.

* - (1 Goat within 60ft, which upon being used as a material to cast this spell, dies.)

Available For: Cleric (Legacy) Wizard (Legacy) Cleric Wizard

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