Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
S, M *
Duration
1 Minute
School
Divination
Attack/Save
WIS Save
Damage/Effect
Detection (...)

After creating a small dream catcher, you infuse a single creature with magical power. The creature makes a wisdom saving throw to resist the effect, but can choose to fail voluntarily. A creature that is unconscious has disadvantage on the saving throw.

On a failed save until the spell ends, you can view the dreams of the creature from the last time they slept. The dream is projected above the creature's head and is visible and audible within 10 feet.

As a Magic action, you are able to speed up or slow down the dream to any extent you wish. If the dream finishes playing and the spell is still active, it restarts from the beginning. The creature can make a wisdom saving throw at any point to end the spell. With the target's input, you may direct the dream to a specific point. If the creature is unwilling, they may also make a Wisdom saving throw to resist the casting of the spell.

* - (A single string of silk spun into dreamcatcher. )

Spell Tags: Social Detection

Available For: Sorcerer Wizard Sorcerer - Aberrant Sorcery Warlock - Great Old One Patron Wizard - Diviner

Zostatok

Comments

Posts Quoted:
Reply
Clear All Quotes