Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect
Fire

You conjure a pillar of flame at a point you can see within range. The pillar is five feet across and ten feet tall. Whenever a creature moves into the affected area or starts it's turn there, it takes 1D6 fire damage. On your turn, you can use a bonus action to move the pillar up to 30ft in any direction. If the pillar is ever more than 30ft away from you, it disappears. When you cast this spell, you may expend any number of spell slots. If you do, the amount of damage dice increases by (the number of spell slots expended+the total level of the spell slots expended). Casting this spell only uses the number of spell slots expended in this way.

Previous Versions

Name Date Modified Views Adds Version Actions
9/15/2024 9:09:32 PM
0
1
1
Coming Soon

Available For: Paladin

platypusboy123454321

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