Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Combat (...)
The melee weapon in your grasp is charged with your magical essence. For the duration, you add extra damage equal to your spellcasting ability modifier to the damage rolls of your melee attacks using that weapon (minimum 1). The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
* - (a page from a spell book)

Spell Tags: Damage Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

BardLivesMatter69

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