Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Damage (...)

Your mastery of blood magic, combined with the power of your patron, allows you to manipulate life force. Choose one creature other than yourself within range. You can either siphon their blood to heal yourself or use your blood to heal them.

  • Option 1: You heal for 1d10 + your spellcasting ability modifier, and the target takes psychic damage equal to half the amount healed (minimum 1, rounded down).

  • Option 2: The target heals for 1d10 + your spellcasting ability modifier, and you take psychic damage equal to half the amount healed (minimum 1, rounded down).

This spell fails if either target is undead or a construct.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing (and corresponding damage) increases by 1d10 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
5/30/2020 6:48:39 PM
38
2
1
Coming Soon
2/26/2024 9:43:41 AM
52
4
--
Coming Soon
9/17/2024 8:04:26 AM
46
1
1.2
Coming Soon

Spell Tags: Healing Damage

Available For: Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul (INT) Cleric (Legacy) - Blood Domain

TDSrock

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