Your mastery of blood magic, combined with the power of your patron, allows you to manipulate life force. Choose one creature other than yourself within range. You can either siphon their blood to heal yourself or use your blood to heal them.
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Option 1: You heal for 1d10 + your spellcasting ability modifier, and the target takes psychic damage equal to half the amount healed (minimum 1, rounded down).
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Option 2: The target heals for 1d10 + your spellcasting ability modifier, and you take psychic damage equal to half the amount healed (minimum 1, rounded down).
This spell fails if either target is undead or a construct.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing (and corresponding damage) increases by 1d10 for each slot level above 1st.
Previous Versions
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5/30/2020 6:48:39 PM
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38
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2
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1
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2/26/2024 9:43:41 AM
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52
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4
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9/17/2024 8:04:26 AM
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46
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1
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1.2
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Coming Soon
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