Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
You summon a mystical temple that manifests as a 20-foot by 20-foot area of magical energy at a point around you. You appear at the top of the Temple steps at the summoning alter, as the walls protect you from the back and on the left and right side. The only way to attack the caster is to enter the Temple and climb the steps. However.  When the Temple is conjured, you can conjure The Mystical Beast of Serket at the entrance to the Temple Steps, a powerful creature with the following stats:
 
**The Mystical Beast of Serket**
 
*Large beast, neutral*
 
**Armor Class:** 18 (natural armor)  
**Hit Points:** 200 (16d10 + 112)  
**Speed:** 30 ft.
 
**STR** 22 (+6) | | **DEX**18 (+4) | | **CON**24 (+7) | | **INT**12 (+1) | | **WIS**20 (+5) | | **CHA**  16 (+3) | |
--- | --- | --- | --- | --- | ---  
   
 
**Saving Throws:** Strength +13, Dexterity +11, Constitution +14, Wisdom +12  
**Skills:** Perception +12, Insight +12  
**Damage Resistances:** Fire, Poison  
**Damage Immunities:** Psychic  
**Condition Immunities:** Charmed, Frightened, Paralyzed, Petrified  
**Senses:** Darkvision 120 ft., Passive Perception 22  
**Languages:** Understands Common and Draconic but cannot speak
 
**Challenge:** 15 (130,000 XP)
 
**Innate Spellcasting.** The Mystical Beast of Serket's spellcasting ability is Wisdom (spell save DC 20). It can innately cast the following spells, requiring no material components:
- At will: *Detect Magic, Dispel Magic*
- 2/day each: *Fireball (at 5th level)
 
- **Pinser Attack** The Mystical Beast of Serket makes an attack with each of its claws (your spell attack modifier to hit, reach 10 ft., one target. Hit: 6d6 + 3 + the spell’s level bludgeoning damage + 1d6 force damage.)
 
- **Tail Swipe.** The Mystical Beast of Serket makes a tail attack.(your spell attack modifier to hit, reach 10 ft., one target. Hit: 4d6 + 3 + the spell’s level piercing damage + 1d6 force damage.)
 
 
 
**Legendary Actions.** The Mystical Beast of Serket can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn and only 1 between its turns. The Mystical Beast of Serket can only use each legendary action once per summoning.
 
- **Fire Breath** The Mystical Beast of Serket exhales fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 30 (10d6) fire damage on a failed save, or half as much damage on a successful one.
 
- **Judgement of Serket** The Mystical Beast of Serket releases a burst of magic in a 20-foot radius circle centered on itself. Each creature in that area must make a DC 19 Wisdom saving throw, taking 50 (10d10) psychic damage on a failed save, or half as much damage on a successful one.
 
**Reactions**
 
- **Protection of Necrovalley** When the Mystical Beast of Serket is in 20 feet of the Temple of the Kings and is hit by an attack, it can use its reaction to add +5 to its AC against that attack.
 
**Description:** The summoned Mystical Beast of Serket is a majestic, otherworldly creature with immense power. Its appearance and abilities are influenced by its connection to ancient and mystical energies. The temple surrounding it radiates magical power, providing an aura of protection and empowerment.

Available For: Wizard (Legacy) Wizard

TheLegendOfTheFrank

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