Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Concentration
School
Illusion
Attack/Save
None
Damage/Effect

You can create astral, see-through clones of yourself and items, as well as minor telekinesis on the item you are cloning and the original item cast.

For items, amount and mass, not weight affect the effectiveness of the spell.

Difficulty for items goes as follows:

Items tiny and smaller are effortless.

Small items require DC 5 Dexterity roll every 1 minute for concentration.

Medium items require DC 10  Constitution roll every 1 minute for concentration.

Large items require DC 15  Constitution roll for start and every 1 minute for concentration.

 

Items huge and larger require DC 20 Constitution roll for start and every 1 minute for concentration.

Clones of yourself can spread out and split your mind into the extra bodies, you can snap into an already summoned clone at any time granted concentration is kept.

When out of combat and not performing daunting tasks, such as lifting objects, make DC 10 Constitution roll every 5 minutes for concentration.

When out of combat and lifting large objects and/or making astral clones lift objects or perform several different tasks, make a DC 10 Constitution roll every 1 minute for concentration.

When in combat you cannot make Astral Clones attack an enemy, but you can use them for mobility and distraction. When in combat make a DC 15 Constitution roll every 1 minute for concentration.

 

You can make clones of other living creatures with their consent and knowledge or else the spell fails. You cannot control these types of clones in the same way, the person who's affected gets split into the clones and often feels disoriented or nauseous. They must make a constitution saving throw or vomit, causing 2d8 poison damage.

"Sorry, it can feel a bit bumpy. I've gotten used to it by now."

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

CirciSwallows

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