Level
3rd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
Instantaneous
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Psychic

You capture some of the fading life essence of the triggering creature, drawing on the energy of the tenuous moment between life and death. You can then use this essence to immediately harm or help a different creature you can see within range. If you choose to harm , the target must make a Wisdom saving throw. The target takes psychic damage equal to [roll]6d8[/roll] + your spellcasting ability modifier on a failed save, or half as much damage on a successful one.

If you choose to help, the target regains hit points equal to [roll]3d8[/roll] + your spellcasting ability modifier. This spell can't be triggered by the death of a construct or an undead creature, and it can't restore hit points to constructs or undead.

* - which you take when you see a creature within 30 feet of you die ** - (a pinch of dirt from a graveyard)

Available For: Cleric (Legacy) Paladin (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric Paladin Sorcerer Wizard

BelgarionStormrider

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