Level
4th
Casting Time
1 Action
Range/Area
Self (60 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
INT Save
Damage/Effect

A burst of magical energy pulses out in a 60ft sphere centered on you, distorting all time inside of it. Any creature or object with initiative (including the caster) contained inside the sphere must succeed on an Intelligence saving throw to attempt to see through the spell's effects and maintain their focus. On a failure, they must re-roll their initiative and keep the new roll for the rest of the battle or until a similar effect occurs. Any creatures with a significant portion of their body outside of the spell's range can make the check with advantage. A willing creature can choose to automatically fail the save. Turn order continues as normal using the new initiative order.

For example, if the caster moved on initiative 15, the next creature in turn order will be any that is now at initiative 15 or lower. If the caster re-rolled to get a 15 again, they may be the next in turn order after considering any ties.

* - (A vial of water and a drop of honey)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Delmirev_Ghesh

Comments

Posts Quoted:
Reply
Clear All Quotes