Choose one creature (including yourself) within range. A falling creature's rate of descent accelerates as normal, but upon hitting a solid surface they land roughly, but not nearly as hard as they normally would. When they land they make a Acrobatics check (DC10) If made they only take 1 hp per 10' of fall, if they fail, they take only half damage from the fall (roll damage as normal and divide by 2). If the spell ends before they land, they must save and take damage as described above, then take normal damage for remaining distance beyond where they were when the spell ended. If the falling creature lands (within the spell time) and makes the Acrobatics check, they may immediately make a Stealth check to see if they land quietly enough to avoid detection. A creature may fall up to 580' in 1 round.
* - which you take when you or a creature within 60 feet of you falls ** - (a tuft of cat fur)
Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, M **
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Exploration (...)
Comments