Creates a rune Mark on any inorganic Item. At the time of casting the caster can decide if the rune is to be visible or not (if invisible can only be detected by detect magic or similar means).
This rune allows for a secondary spell effect to be stored within the Rune; this secondary spell can be cast at will once by the item wielder. The effect and DC of the spell is that of the original caster. No other effects can be added to the cast spell. When the spell is cast the rune is spent and fades, it cannot be reused. If the spell has a duration relying on concentration the effect lasts for the round it is cast on (ending at the end of your next round) otherwise as per the spell.
Example:
- Haste - you cast from the rune, taking the "use object" action. You then have the efect of the Haste spell until the end of your following round.
- Cloud of daggers - the area would be affected at moment of casting from the rune. It would expire at the end of your next round.
The level of the spell stored can only be equal or lower than the spell slot used to cast this spell. A cantrip counts as Level 1.
If cast using a 3rd level spell slot you can store up to a 3rd level spell - this is NOT cumulative, only one spell can be stored per rune.
Any item can only have one Rune of Storing in effect at any time.
The rune can be dispelled via normal methods.
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