Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(20 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Necrotic
You summon a spectral hand of dark water that grasps a creature within range. The target must succeed on a Strength saving throw or be Restrained for the duration. While restrained, the target takes 1d4 necrotic damage at the start of each of its turns. The target can make a Strength saving throw at the end of each of its turns to break free.
A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.
* - (Eel must be summoned)
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