Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

A green ray springs from your outstretched hand at a creature or object you can see within range. You must make a ranged spell attack to hit the target. This ray automatically hits objects that are not being worn or carried. On a hit, the target is unable to be affected by teleportation spells such as Dimension Door, Teleport, Plane Shift, Astral Projection, and any forms of ethereal travel for the duration.

A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block the ability to see into other planes of existence or affect them. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell if the spell was cast at a higher level than the dimensional anchor.

At Higher Levels. When you cast this spell using a 5th level spell slot, change the duration to 10 minutes. When you cast this spell using a 6th level spell slot, change the duration to 1 hour. When you cast this spell using a 7th level spell slot, change the duration to 4 hours. When you cast this spell using an 8th level spell slot, change the duration to 8 hours. When you cast this spell using a 9th level spell slot, change the duration to 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2024 9:57:24 PM
9
0
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Druid Paladin Sorcerer Warlock Wizard

Logan5967

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