You animate droplets of your own blood to act under your command. You create 4 droplets of blood, taking 1d6 points of damage for each droplet created when casting this spell.
When you cast the spell — and as a bonus action on each of your turns thereafter —you can mentally command the droplets to move as long as they are within 120 feet of you. As an action on your turn, you can choose to see and hear from the location of one of the blood droplets until the end of your turn, becoming blinded and deafened to your own surroundings.
Additionally, you may instead use your action to expend one or two of the droplets to explode in a burst of necromantic energy, destroying the droplets and damaging surrounding creatures. Each creature within 5 feet of the droplet must make a Dexterity Saving Throw. The creature takes 4d6 necrotic damage on a failed save, or half damage on a successful one.
Should the full duration of the spell take place & end, the remaining droplets return to your body, healing for half the damage taken for each droplet when casting the spell.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of Blood Droplets created increases by two for each slot level above 3rd.
Previous Versions
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9/21/2024 1:02:39 AM
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Coming Soon
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Posted Sep 21, 2024Should be on the 2014 & 2024 versions of the Available Classes now. :D