You touch a quiver containing arrows, bolts, or bullets, enchanting the ammunition inside. Choose from the following damage types, imbuing the ammunition with the selected damage type for the duration of the spell: acid, cold, fire, lightning, poison, or thunder. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 damage of the chosen type. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when nine pieces of ammunition have been drawn from the quiver.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases for an hour & the number of pieces of ammunition you can affect with this spell increases by three for each slot level above 2nd.
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9/21/2024 1:16:43 AM
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Posted Sep 21, 2024