Level
7th
Casting Time
1 Action
Range/Area
70 ft.
(60 ft. )
Components
V, S, M *
Duration
Concentration
2 Rounds
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
The caster uses an action to initiate the spell and must maintain concentration until their next turn. At the start of the next turn, a wave of necrotic energy washes out in a 60-foot-radius Sphere from a point you choose within range. Each creature in that area makes a Constitution saving throw, taking 20d10 +Spellcasting Mod Necrotic damage on a failed save or half as much damage on a successful one.
* - (A pinch of ash and the blood of a humanoid who died within 24hrs)
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