Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Instantaneous 1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Arcane Charge funnels additional arcane energy into the spell of the caster's choice, buffing it subject to DM disgression, however the strain from the raw energy takes a toll on the mind and therefore they need to succeed a cons save or be overweilmed and skip the turn.
On success the spell gets more power into it, be it more damage, longer duration etc
There are three levels of charge, Level 1, Level 2 & Level 3, each with a more difficult save in exchange for a more powerful charge.
Cons Saves:
Level 1: 11
Level 2: 14
Level 3: 17
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