Level
9th
Casting Time
1 Minute
Range/Area
1 mile
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Description:
Terraform grants you the power to reshape the land itself, transforming an area within a 1-mile radius into a different type of terrain. You alter the fundamental nature of the landscape, changing it into whatever environment you envision. The changes are permanent, and while the land becomes transformed instantly, natural ecosystems may take time to adjust.

This spell allows you to create strategic advantages, change entire regions, or construct vast natural wonders. The terrain is altered in any way you choose, limited only by your imagination and the list of possible effects below.


Effects of the Spell:

Upon casting Terraform, you may select one or more of the following terrain-altering effects within the area:

  1. Raise or Lower Land:
    Raise or lower the elevation of any portion of the terrain by up to 1,000 feet. You can create towering mountains, steep cliffs, or deep valleys. Structures, trees, and objects are moved smoothly with the terrain, though creatures in the area must make a Dexterity saving throw or be knocked prone if moved.

  2. Create or Remove Water:
    Create or dry up bodies of water. You can generate lakes, rivers, or seas, or you can drain them, turning a watery area into barren land. The depth of any water created can be up to 500 feet.

  3. Change Terrain Type:
    Transform one terrain type into another. You can turn a desert into a lush forest, plains into marshlands, a jungle into a snowy tundra, or mountains into flatlands. The change is dramatic and affects plant life, climate, and temperature accordingly. You can create environmental hazards like quicksand, lava flows, or poisonous bogs.

  4. Generate Natural Structures:
    You can create natural structures like cliffs, caves, tunnels, plateaus, or rock formations. These structures are made of natural materials like stone, wood, and earth. You can create fortified mountain passes, labyrinthine cave networks, or massive forest canopies to obscure visibility.

  5. Summon Environmental Phenomena:
    Call forth naturally occurring weather effects to match the newly formed landscape. You may summon fog, rainstorms, snow, high winds, or extreme heat or cold. These weather effects last for 24 hours and behave naturally thereafter.

  6. Banish Unnatural Structures:
    Destroy or revert artificial structures like castles, towers, roads, and bridges to their raw materials. Stone fortresses might become scattered rubble, and paved roads might become dirt paths. Magical structures are unaffected unless the caster makes a successful spellcasting ability check against the DC of the structure’s creator.


Additional Effects:

  • Tectonic Impact:
    If you raise or lower land dramatically, nearby areas may experience tremors or mild earthquakes as the new terrain settles. Creatures and structures outside the area of effect may be impacted by aftershocks or shifting land.

  • Flora and Fauna Adaptation:
    Animals and plants in the affected area may gradually adjust to the new terrain. Magical or intelligent creatures may resist the change or be displaced, but most natural wildlife will slowly adapt or migrate over time.

* - (a piece of earth or stone from the terrain you wish to change)

Available For: Wizard

BenjiDMLegge

Comments

Posts Quoted:
Reply
Clear All Quotes