Description:
Threads of Fate grants the caster temporary control over the invisible strands of destiny that govern creatures and events. You weave the fate of creatures within range, altering the course of their immediate futures. By manipulating these threads, you can influence the outcomes of attacks, saving throws, and skill checks for up to six creatures of your choice, shifting probability in favor of some while dooming others to failure.
While this spell is active, you may adjust the fates of creatures around you, nudging reality in small but significant ways. This spell represents the witch’s mastery over the hidden forces that guide the universe, giving her the power to subtly tip the scales of destiny.
Effects of Threads of Fate:
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Fate’s Favor:
Choose up to three creatures within range (including yourself if desired). For the duration of the spell, these creatures gain a +5 bonus to any one attack roll, saving throw, or ability check per turn. The caster chooses which roll benefits from this bonus, altering fate to ensure success at critical moments. This bonus is applied after the roll is made, allowing the caster to influence the outcome when it is most needed. -
Cursed Fate:
In addition to the favored creatures, you can select up to three creatures within range to suffer the opposite effect. These creatures receive a -5 penalty to any one attack roll, saving throw, or ability check per turn, as their fates are subtly sabotaged. The caster chooses which roll suffers from the penalty after the roll is made, ensuring that critical moments turn against the affected targets. -
Fate Weaving:
As a bonus action on each of your turns, you can change the targeted creatures for both Fate’s Favor and Cursed Fate. You may shift the boon or curse between different creatures within the spell’s range, allowing you to adjust who benefits from the spell or suffers its penalties based on the evolving circumstances of the battle. -
Destiny Interference:
Once during the spell’s duration, you may invoke a moment of destiny. When any creature within the spell’s range succeeds or fails on a critical roll (natural 1 or natural 20), you may choose to reverse the result. A natural 1 becomes a natural 20, and vice versa, altering the course of fate itself. This power can only be used once before the spell ends, and the reversal must occur immediately when the critical roll is made.
Additional Features:
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Foresight:
While concentrating on Threads of Fate, you have advantage on all Wisdom (Insight) checks and Intelligence (Investigation) checks as you gain glimpses into the immediate future of those around you. You can see the probable actions of others, giving you a temporary edge in understanding their intentions. -
Entanglement of Fate:
If two creatures within range are linked by a personal connection (e.g., allies, sworn enemies, or family members), you may create a fate link between them. For the duration of the spell, whatever bonuses or penalties are applied to one of the linked creatures are mirrored by the other. If one gains a +5 bonus from Fate’s Favor, the other receives the same bonus. Similarly, if one is cursed, the other is affected as well. You may link up to two pairs of creatures at a time.
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