Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
8 Hours
School
Necromancy
Attack/Save
None
Damage/Effect

Description:
You conjure a trap made from your own blood, forming sharp spikes hidden beneath the surface of the ground in a 5-foot square within a 10-foot radius of you. When a creature steps into this area, the blood spikes erupt from the ground, piercing the target with sharp, hardened blood spikes and reducing its speed.

Trigger:
The trap activates when a creature moves into the trapped space for the first time or ends its turn there.

Effect:
When the trap is triggered, the creature must make a Dexterity saving throw. On a failed save, it takes 2d4 piercing damage as the blood spikes impale them, and its speed is reduced by half until the end of its next turn. On a successful save, the creature takes half the damage and suffers no reduction in speed.

Casting Restriction:
You can only cast this spell within a 10-foot radius of yourself, and the chosen area must be unoccupied. If there are any creatures or objects in the area when you cast the spell, it fails and has no effect.

At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the piercing damage increases by 1d4 for each slot level above 1st.

Additional Details:

  • The blood spikes remain invisible and undetectable unless the area is inspected closely with an Intelligence (Investigation) check against your spell save DC.
  • Once triggered, the trap vanishes, leaving only traces of blood on the ground.
* - (your own blood)

Available For: Blood Hunter - Order of the Profane Soul Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic Warlock

mamburu

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