You summon a cage made of hardened blood that encircles a creature within range, restraining its movements and preventing it from flying. The creature finds it difficult to escape as the blood constricts around it.
Effect:
Choose one creature you can see within range. The target must make a Dexterity saving throw. On a failed save, the creature is restrained for the duration. While restrained, its speed is reduced by half, it cannot fly, and it has disadvantage on Dexterity saving throws. Additionally, attackers have advantage on attack rolls against the restrained creature.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Casting Restriction:
You must remain within 30 feet of the target creature for the duration of the spell. If you move more than 30 feet away from the target, the spell immediately ends.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. Each creature must be within 30 feet of each other when you cast the spell.
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