Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

You clutch the piece of ice in your hand and attempt to cool the body temperature of a creature within range. The target must make a Constitution saving throw. On a failed save, a creature takes 3d6 cold damage and its speed is reduced by 10 feet until your next turn. On a successful save, it takes half as much damage and its speed isn't reduced by this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

* - (a piece of ice)

Previous Versions

Name Date Modified Views Adds Version Actions
8/6/2019 4:22:46 PM
11
0
--
Coming Soon
8/6/2019 4:25:26 PM
2
0
--
Coming Soon
9/22/2024 1:02:06 PM
53
2
--
Coming Soon

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid Sorcerer Warlock Wizard

Trabbl

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