Level
1st
Casting Time
2 Actions Ritual
Range/Area
60 ft.
Components
None
Duration
Concentration 10 Rounds
School
Divination
Attack/Save
None
Damage/Effect

A spell lost to time, locked away in the Dimclaw Library for major moments. Allows the user to enter the mind of a specific enemy and fight on more even ground inside. It leaves the user in a open position unable to fight against or protect against incoming attacks via melee (Advantage on enemy attacks melee). Ranged is normal as a field surrounds you in 10 feet protecting slightly from ranged damage. (NO DISADVANTAGE OR MINUS DAMAGE). (USE A D100) To use this spell is to have a 0-60 to kill the user 61-95 to leave the caster brain dead, and 96-100 to survive but be greatly and severely wounded. You will be put into a 1v1 fight with enemy it is cast on, you will have the use of 3 Wish like spells in the head to help not straight up kill the enemy but they will also have the same.

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

VexLynx

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