You open your mouth emiting a bright green light from your throat, then firing a great splash of sticky, hot acid. Each creature in a 30-foot-cone infront of you must make a Dexterity saving throw. A creature takes 8d6 acid damage and another 4d4 acid damage at the end of it's next two turns on a failed save. On a successful save, a creature takes only half the initial damage and no damage at the end of it's next two turns.
The acid remains attached to surfaces for two rounds after being fired. It dissolves light materials such as cloth and corrodes more resistant ones such as leather, regardless of whether they are being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and 1d3 for each slot level above 3rd.
Comments