Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
All
You create a small explosion of elemental energy at a point you choose within range. Choose one damage type: fire, cold, lightning, acid, or poison. Each creature within a 10-foot radius of the point must make a Dexterity saving throw. On a failed save, a creature takes 2d6 damage of the chosen type. On a successful save, it takes half damage.
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