Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Deception (...)

You split your skeleton body into 4 smaller skeletons. Until the spell ends, the skeletons move with you and mimic your actions, shifting position so it’s impossible to track which one is you.

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your clone skeletons.

If you have three skeleton clones, you must roll a 6 or higher to change the attack's target to a duplicate. With two skeleton clones, you must roll an 8 or higher. With one skeleton clone, you must roll an 11 or higher.

A skeleton's AC equals 10 + your Dexterity modifier. If an attack hits a clone, the clone crumbles into a motionless pile of bones. A clone can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. When all clones are destroyed you reform your original skeleton body and take half of the added damage from the attack/attacks that destroyed the skeleton clones..

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

 

Spell Tags: Deception Warding

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard

Zachary_Gearlight

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