The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon strikes right at the weak point of a creature, crippling them, and the attack deals an extra 3d6 necrotic damage to the target. Additionally, the target must succeed on a Wisdom Saving throw or be Debilitated, no longer letting the creature use its proficiency bonus to its attack, saving throws, or its spell DC.
A creature Debilitated by this spell must make another Wisdom Saving throw at the end of each of its turn. On a successful save, it is no longer Debilitated.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Previous Versions
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