Your exposure to Mortharion's divine heart has allowed to take on some of his former control over rot and decay as a powerful new spell.
Once per long rest, you may summon a spectral hand and latch it onto an enemy that you can see and is in range. The target takes 3d8 necrotic damage as the hand latches on to a weak point. You may also reactivate this spell once per casting by using a second level spell slot. This second damage addition must come on the next turn and it does 2d8 damage if the creature fails a Constitution saving throw equal to your spell save DC.
The creature has disadvantage on Constitution saving throws until the end of your next turn.
This spell can be used as a cantrip for the initial casting, but must use a spell slot if you wish to recast.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.
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