Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Your exposure to Mortharion's divine heart has allowed to take on some of his former control over rot and decay as a powerful new spell.

Once per long rest, you may summon a spectral hand and latch it onto an enemy that you can see and is in range. The target takes 3d8 necrotic damage as the hand latches on to a weak point. You may also reactivate this spell once per casting by using a second level spell slot. This second damage addition must come on the next turn and it does 2d8 damage if the creature fails a Constitution saving throw equal to your spell save DC.

The creature has disadvantage on Constitution saving throws until the end of your next turn. 

 This spell can be used as a cantrip for the initial casting, but must use a spell slot if you wish to recast. 

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.

 
 
 
 

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid Sorcerer Warlock Wizard Cleric - Grave Domain (XGtE) Cleric - Death Domain (DMG) Druid - Circle of Spores (TCoE) Paladin - Oathbreaker (DMG)

InsomniacMac

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