Level
9th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Movement

You touch a willing creature. The target gains a flying speed of 60 feet for the duration as they float within a tall cylinder of flame. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. The target cannot fly more than 160 feet above a solid surface. The cylinder has a radius of 15 ft. and funnels down directly below the target. Any target that starts its turn touching the cylinder must make a dexterity saving throw. If the cylinder moves into a creature's space, it must also make a dexterity saving throw. On a failed save, a creature takes 10d6 fire damage and an additional 4d6 fire damage if it fails the save by 5 or more. On a successful save, a creature takes half damage or no damage if they roll a natural 20 on their saving throw. A creature cannot take damage from this spell more than once per round. 

* - ((a tail feather from an adult phoenix) )

Spell Tags: Movement

Available For: Sorcerer Wizard

blakejohnson217

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