When you cast this spell, you designate a point in range and choose up to six creatures within 30 feet of that point. Each of those creatures must succeed at a Wisdom saving throw, or this spell gives you a drastic and complete degree of control over the its perceptions. You may control the senses that you share with the target, but if it has senses that you don't, you cannot affect them.
While you control a creature's perceptions, you can conceal or change the appearance of anything that it senses. You can create illusory monsters, allies, places, objects, forces or whatever you can imagine. You can convince the subject that it is walking into a metropolis when in fact it is going around in a small circle again and again. Your illusions can cause appropriate psychic damage to the target, but each time it takes damage while under the influence of this spell, it may make a Wisdom saving throw against your spell save DC to end the effect.
* - (a blindfold and a bit of fleece)
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