Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Poisoned
You strike at the heart of a humanoid you can see within range, filling them with the vile shudders of sea sickness. The target must make a Constitution saving throw, on a failed save they become poisoned. If they attempt to move more than 20-foot while affected by the spell they must make a Dexterity saving throw, falling prone on a failure, the target has disadvantage on this save if they are on water or a floating vessel. The target may make a Constitution saving throw at the end of each of its turns, ending the spell on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may target one additional creature for each slot level above 2nd.
* - (a shaken vial of brine)
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