Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

Your fiendish heritage has granted you the knowledge and ability to craft this spell of your own creation. You utter foul words, summoning devils from the Nine Hells. Choose from or roll on the following table to determine what appears.

  DEVILS SUMMONED
1–2 One spined devil
3–4 Two imps
5–6 Eight lemures

You choose the unoccupied spaces you can see within range where they appear. A summoned devil disappears when it drops to 0 hit points or when the spell ends.

The summoned devils are friendly to you and your companions. Roll initiative for the summoned devils as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.

At Higher Levels. When you cast this spell using certain higher-level spells slots, you can summon more devils. At 5th level, you can summon sixteen lemures, four imps, or two spined devils. At 7th level, you can summon thirty-two lemures, eight imps, or four spined devils. At 9th level, you can summon sixty-four lemures, sixteen imps, or eight spined devils.

* - (a vial of blood from a humanoid killed within the past 24 hours)

Spell Tags: Summoning

Available For:

f_thetank

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