Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Poison (...)

You shoot a thin toxic spike at a creature within range. Make a ranged spell attack against the target. If it hits, the target takes 2d8 poison damage, and the spike is lodged in the creature’s body. At the start of each of the creature’s turns while the spike is embedded in the creature, the target takes 1d6 poison damage. The target may use their action to pull the spike out, after which the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d8 for each slot level above 2nd and the subsequent damage increases by 1d6 for every two slot levels above 2nd.

* - (a tiny metal spike)

Spell Tags: Damage Control Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Ranger Sorcerer Wizard

snivy3600

Comments

Posts Quoted:
Reply
Clear All Quotes