You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 damage. Roll on the following table to determine the type of damage dealt (continue to do this even after the spell increases in damage).
| d6 | Ideal |
|---|---|
| 1 | Fire |
| 2 | Lightning |
| 3 | Poison |
| 4 | Acid |
| 5 | Thunder |
| 6 | Cold |
At 5th level, this spell deals 2d6 damage to its original target, and if you roll the same number on both d6s, the chaotic energy resparks for a brief moment and can jump to an enemy within 30 feet of the original target, dealing half damage (i.e., if you rolled a 4 on both dice, the second target would take 4 damage, not 8). At 11th level, this spell deals 3d6 damage to its original target, and if you roll the same number on at least two of the d6s, the energy can jump to up to two more enemies within 30 feet of one another, dealing that 2d6 of damage to the second target and 1d6 of that to the third (i.e., if you rolled at least two 4s, the second target would take 8 damage and the third would take 4). At 17th level, this spells deals 4d6 damage to its original target, and if you roll the same number on at least two of the d6s, the energy can jump to up to three more enemies within 30 feet of one another, dealing 3d6 of that damage to the second target, 2d6 of that to the third, and 1d6 to the fourth (i.e., if you rolled at least two 4s, the second target would take 12 (4 x 3) damage, the third would take 8, and the fourth would take 4).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/27/2018 6:06:50 AM
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144
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2
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Coming Soon
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1/15/2020 9:21:51 PM
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447
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4
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Coming Soon
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1/15/2020 11:17:44 PM
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406
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0
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2.0
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Coming Soon
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2/16/2020 4:23:08 AM
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416
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0
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2.1
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Coming Soon
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1/31/2025 7:48:37 AM
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430
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5
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2.2
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Coming Soon
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