Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Hour
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

You dig into your chest and pull out a bone which turns into a magical bladed weapon for the duration.

You take 2d6 bludgeoning damage when you first cast this spell, and each time you make an attack with this weapon, you take 1d6 necrotic damage. This damage cannot be reduced in any way, and bypasses resistance and immunity. If this damage would reduce you to 0 hit points, it reduces you to 1 hit point instead, and the spell ends.

When you cast the spell, choose a mundane melee weapon that deals slashing damage. The bone becomes the chosen weapon, with which you are considered proficient. You can use your spellcasting modifier for the attack and damage rolls with this weapon. This blade deals an extra 1d6 necrotic damage on a hit and has advantage on attack rolls made against Good-aligned creatures.

This blade lasts for the duration. If you ever let go of the weapon, it disappears, and you can resummon it to your hand as a bonus action.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the additional damage increases by 1d6 for every two slot levels above 3rd.

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

snivy3600

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