Level
8th
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

You summon a powerful tornado at a point you can see within range. The tornado is a 20-foot-radius, 100-foot-high cylinder centered on that point.

Each creature in the tornado’s area must make a Dexterity saving throw. On a failed save, a creature takes 4d10 bludgeoning damage and is flung 30 feet away from the center of the tornado. On a successful save, the creature takes half as much damage and isn’t flung away.

The tornado moves 30 feet in a direction you choose at the start of each of your turns. If the tornado moves over a creature, that creature must make the saving throw again. The tornado can lift and hurl objects that aren’t secured or worn, dealing damage to any creature in its path.

Available For: Wizard - Evoker

Minionmancer

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