You cause howling winds to surround a creature within range. The creature must make a successful Dexterity saving throw, or suffer the spell’s effects. If the creature fails the saving throw, It’s speed drops to 0 for the duration of the spell. A flying creature affected by this spell is held in mid-Air. A bound creature can attempt a new dexterity saving throw at the end of each of its turns. On a successful save the spell ends.
In addition, the howling winds that surround the creature block all sound from passing through the barrier. Until the spell ends, the creature is defeated, and it must make a Constitution saving throw at the beginning of each of its turns, If it fails, it cannot cast spells with verbal or somatic components until the stat of its next turn.
furthermore, ranged attacks made by the affected creature are made at disadvantage.
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