Description:
You call upon Tiamat’s chaotic power, summoning a swirling storm of chromatic energy in a 10-foot radius, centered on a point you can see within range. The storm crackles with the energy of Tiamat’s five chromatic heads: fire, cold, lightning, poison, and acid.
When a creature starts its turn in the area or enters it for the first time on a turn, they must make a Constitution saving throw. On a failed save, they take 2d8 damage of a random energy type (roll a d6: 1—fire, 2—cold, 3—lightning, 4—poison, 5—acid, 6—reroll). On a successful save, they take half damage.
Draconic Empowerment:
If you roll the same as your draconic ancestry every creature in the area has there speed reduced by 10 feet
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Comments