Level
2nd
Casting Time
1 Action
Range/Area
45 ft.
Components
S, M *
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)
- Description: You summon a swarm of shimmering, iridescent bugs that weave a translucent cocoon around a creature of your choice within range.
- The cocoon envelops a creature of Small to Large size, forming a protective dome that offers resistance, healing, and defensive capabilities.
- While inside the cocoon, the creature cannot move, take damage from outside effects or make attacks.
Cocoon Features:
Warding Cocoon:
- AC: 14
- Hit Points: 45 (increases with up-casting)
- Resistances: Bludgeoning, piercing, and slashing from non-magical attacks.
- Vulnerabilities: Fire damage.
Healing Nectar:
- The creature inside the cocoon can take an action to heal themselves through the woven attached threads from the swarm for 2d4 + your spellcasting modifier hit points.
- Alternatively, the creature can use an action direct the threads to repair the cocoon, restoring 2d4 + your spellcasting modifier hit points to it.'
Binding Strands:
- Once per round, if an enemy within 5 feet of the cocoon makes a melee attack against it, the swarm lashes out.
- The attacker must succeed on a Dexterity saving throw against your spell save DC or become restrained until the start of their next turn.
Up-casting:
When cast using a spell slot of 3rd level or higher:
- The healing provided by Healing Nectar increases by 1d4 per spell level.
- The cocoon’s hit points increase:
- 3rd level: 60 HP
- 4th level: 75 HP
- 5th level: 90 HP
- 6th level: 105 HP
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