You create up to four torch-sized balls of fire within range, making them appear as torches, lanterns, or burning orbs that hover in the air for the duration. You can also combine the four fire balls into one burning vaguely humanoid form of Medium size. Whichever form you choose, each ball sheds light in a 25-foot radius. When a ball hits a creature its does 2d6 fire damage. As a Combined spell the humanoid figure becomes a fire elemental. Is dispelled when hit point reach 0.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
* - (a bit of phosphorus or wychwood, or a glowworm)
Comments